• duel elites
    6 replies, posted
Can anyone tell me why my duel elites are not working? I fixed the code so i dont get yellow flooding text but now unfortunately only one pistol makes a shooting effect while the other one doesnt. Can anyone tell me how to fix this? Oh and im never made the gun. Here is the lua: [lua]if ( SERVER ) then AddCSLuaFile( "shared.lua" ) SWEP.HoldType = "pistol" end if ( CLIENT ) then SWEP.PrintName = "Duel Elites" SWEP.Author = "Tyrone Blake" SWEP.Slot = 1 SWEP.SlotPos = 5 SWEP.IconLetter = "u" killicon.AddFont( "weapon_p228", "CSKillIcons", SWEP.IconLetter, Color( 255, 80, 0, 255 ) ) end SWEP.Base = "weapon_cs_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_pist_elite.mdl" SWEP.WorldModel = "models/weapons/w_pist_elite.mdl" SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false SWEP.Primary.Sound = Sound( "Weapon_FiveSeven.Single" ) SWEP.Primary.Recoil = .1 SWEP.Primary.Damage = 5 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.03 SWEP.Primary.ClipSize = 21 SWEP.Primary.Delay = 0.1 SWEP.Primary.DefaultClip = 21 SWEP.Primary.Automatic = true SWEP.Primary.Ammo = "pistol" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.IronSightsPos = Vector( 4.5, -4, 3 )[/lua]
Teta made me sad.
Here's one way to do it: [lua] if SERVER then AddCSLuaFile( "shared.lua" ) SWEP.Weight = 5 SWEP.HoldType = "smg" SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if CLIENT then SWEP.DrawAmmo = true SWEP.DrawCrosshair = true SWEP.ViewModelFOV = 65 SWEP.ViewModelFlip = false SWEP.CSMuzzleFlashes = false SWEP.Slot = 1 SWEP.SlotPos = 10 SWEP.PrintName = "Dual Elites" SWEP.Author = "Teta_Bonita" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "Aim away from face" SWEP.WepSelectIcon = surface.GetTextureID( "weapons/swep" ) SWEP.BounceWeaponIcon = false end SWEP.Spawnable = false SWEP.AdminSpawnable = true SWEP.ViewModel = "models/weapons/v_pist_elite.mdl" SWEP.WorldModel = "models/weapons/w_pist_elite.mdl" SWEP.Primary.Sound = Sound( "Weapon_Elite.Single" ) SWEP.Primary.Damage = 15 SWEP.Primary.NumShots = 1 SWEP.Primary.Delay = 0.12 SWEP.Primary.Cone = 0.03 SWEP.Primary.Recoil = 2 SWEP.Primary.ClipSize = 20 SWEP.Primary.DefaultClip = 40 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "pistol" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" function SWEP:Initialize() if SERVER then self:SetWeaponHoldType( self.HoldType ) end self.ShootRight = true self.LastShoot = 0 end function SWEP:PrimaryAttack() self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) if not self:CanPrimaryAttack() then return end self.Weapon:EmitSound( self.Primary.Sound ) self:TakePrimaryAmmo( 1 ) self:ShootBulletExample( self.Primary.Damage, self.Primary.Recoil, self.Primary.NumShots, self.Primary.Cone ) self.LastShoot = CurTime() end function SWEP:SecondaryAttack() end function SWEP:Think() end function SWEP:Reload() self.Weapon:DefaultReload( ACT_VM_RELOAD ) end -- Sequence names -- draw -- idle -- idle_leftempty -- reload -- shoot_left1 -- shoot_left2 -- shoot_leftlast -- shoot_right1 -- shoot_right2 -- shoot_rightlast -- Attachements -- 1 = right muzzle -- 2 = left muzzle -- 3 = right shell eject -- 4 = left shell eject function SWEP:ShootBulletExample( dmg, recoil, numbul, cone ) --send the bullet local bullet = {} bullet.Num = numbul bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( cone, cone, 0 ) bullet.Tracer = 0 bullet.Force = 3 bullet.Damage = dmg self.Owner:FireBullets( bullet ) --play animations local sequence if self.ShootRight then if CurTime() - self.LastShoot > 0.3 then sequence = "shoot_right1" else sequence = "shoot_right2" end self.ShootRight = false else if CurTime() - self.LastShoot > 0.3 then sequence = "shoot_left1" else sequence = "shoot_left2" end self.ShootRight = true end local vm = self.Owner:GetViewModel() local attack = vm:LookupSequence( sequence ) vm:ResetSequence( attack ) self.Owner:MuzzleFlash() self.Owner:SetAnimation( PLAYER_ATTACK1 ) --apply recoil self.Owner:ViewPunch( Angle( math.Rand( -0.2, -0.1 ) * recoil, math.Rand( -0.1, 0.1 ) * recoil, 0 ) ) end [/lua] This makes it switch between the left and right shooting animations every time you fire. Unfortunately, Garrysmod handles muzzleflashes in a very silly way, so they don't work so well- only the right-hand gun can emit muzzleflashes. For now I set SWEP.CSMuzzleFlashes = false so that the effect appears in between the two guns (a sort of compromise I guess). Fixing the muzzleflashes is an exercise left to the reader.
[QUOTE=TetaBonita]This makes it switch between the left and right shooting animations every time you fire. Unfortunately, Garrysmod handles muzzleflashes in a very silly way, so they don't work so well- only the right-hand gun can emit muzzleflashes. For now I set SWEP.CSMuzzleFlashes = false so that the effect appears in between the two guns (a sort of compromise I guess). Fixing the muzzleflashes is an exercise left to the reader.[/QUOTE] The muzzleflash system is pretty frustrating, I think I'm going to go post it as a request on Mantis to be able to set whether any muzzleflash is drawn at all... if the default ones were removed we could do more custom effects.
[QUOTE=milesprower]Can anyone tell me why my duel elites are not working? I fixed the code so i dont get yellow flooding text but now unfortunately only one pistol makes a shooting effect while the other one doesnt. Can anyone tell me how to fix this? Oh and im never made the gun. Here is the lua: [/quote] Heh, we've had this problem for ages in Gmod. First time I've seen anyone fix it to any extent. Nice one, Teta.
What the hell? You people must be devoted to lua or something XD. Do you study lua or something because most of the articals i have seen on lua are not so helpfull. Thanks for helping...
is there any way to actually USE the Css Dual elites holdtype in GMOD?ive been trying to fix this problem FOREVER
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