[IMG]http://img73.imageshack.us/img73/9279/hudcrap.png[/IMG]
It spazzes out and flashes black/the texture.
[lua] local QuadTable = {}
QuadTable.texture = surface.GetTextureID("TheArcade/HUD1")
QuadTable.color = Color( 255, 255, 255, 100 )
QuadTable.x = 0
QuadTable.y = ScrH() - 350
QuadTable.w = 350
QuadTable.h = 350
draw.TexturedQuad( QuadTable )[/lua]
Does it have something to do with the vtf and its crappy transparency or the vmt being:
[code]"LightmappedGeneric"
{
"$basetexture" "TheArcade/HUD1"
"$translucent" 1
}
[/code]
?
[b]EDIT:[/b]
Thanks :D
Solved.
I'm pretty sure it has to do with your vmt, try this:
[code]"UnlitGeneric"
{
"$basetexture" "TheArcade/HUD1"
"$ignorez" 1
"$vertexcolor" 1
"$vertexalpha" 1
"$nolod" 1
"$nomip" 1
}[/code]
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