• Change engine lighting for one player
    4 replies, posted
I was interested in changing the lighting for players based on the area they are in. Is it possible to us engine.LightStyle or something similar only for one player?
Since lighting is clientside you just do it for the specific client, where the other clients have different lighting, just make sure its executed/changed for the correct player.
That was vague as hell and not very helpful. I think you'll run into problems (your question is vague too, what part of the lighting do you want to change?) as most of the Source engines lighting is baked/static/whatevertheword is
Some of these may help [url]http://wiki.garrysmod.com/page/Special:Search?search=lighting&fulltext=Search[/url]
I think color modulation would be your best bet. You can achieve similar things to engine.LightStyle, but it's all done client-sided, so it's individual. You can control it from the server by having net messages toggle it on and off.
Sorry, you need to Log In to post a reply to this thread.