• Targeting a model
    3 replies, posted
hi i havent coded in a long while and i forget how to do everything i just want to change this line of coding from an npc shooter to a prop shooter how would i do it if (ValidEntity( ent))&&(ent:IsNPC()) is the normal code how would i make it target the model BarrelWarning.mdl for this old gamemode i made similar to that counterstrikes suicide barrel mod if (ValidEntity( ent))&&(ent:IsPropModel(BarrelWarning.mdl)) i thought that would work but i guess im alot rustier than i thought, any help? thanks
Use lua tags, I will do it for you this time. [lua]if (ValidEntity( ent))&&(ent:IsNPC()) [/lua] [lua]if (ValidEntity( ent))&&(ent:IsPropModel(BarrelWarning.mdl)) [/lua]
k thanks any help on the main issue?
[lua]ent:GetModel() == "path/of/model.mdl"[/lua] :eng101:
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