• SNPC errors, "')' expected near '1'" and "the Type field is empty!"
    6 replies, posted
Ok so I'm trying to code a SNPC, and it is currently just a rough outline to learn the ropes. When I launch the game I can see my NPC in the NPC tab, with a chekerboard (would be helpful if people could help this too) get the Console errors: [quote]entities/npc_runner/init.lua:14: ')' expected near '1' Folder = entities/npc_runner Couldn't register Scripted Entity npc_runner - the Type field is empty![/quote] My init.lua code is: [lua]AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include("shared.lua") local schdCrimeRunShoot = ai_schedule.New( "Criminal Run Shoot" ) schdCrimeRunShoot:EngTask( "TASK_FIND_NODE_COVER_FROM_ENEMY", 0 ) schdCrimeRunShoot:EngTask( "TASK_RELOAD", 0 ) schdCrimeRunShoot:EngTask( "TASK_FACE_ENEMY", 0 ) schdCrimeRunShoot:EngTask( "TASK_RANGE_ATTACK1", 0 ) local schdCrimeHit = ai_schedule.New( "Criminal Hit" ) schdCrimeHit:EngTask( "TASK_SMALL_FLINCH" 1 ) schdCrimeHit:EngTask( "TASK_FIND_NODE_COVER_FROM_ENEMY", 0 ) function ENT:Initialize() self:SetModel( "models/Humans/Group01/Male_01.mdl" ) self:SetHullType( HULL_HUMAN ); self:SetHullSizeNormal(); self:SetSolid( SOLID_BBOX ) self:SetMoveType( MOVETYPE_STEP ) self:CapabilitiesAdd( CAP_MOVE_GROUND | CAP_OPEN_DOORS | CAP_ANIMATEDFACE | CAP_TURN_HEAD | CAP_USE_SHOT_REGULATOR | CAP_AIM_GUN | CAP_MOVE_SHOOT | CAP_WEAPON_RANGE_ATTACK1 | CAP_DUCK ) self:SetMaxYawSpeed( 5000 ) self:SetHealth(100) self:Give( "weapon_pistol" ) end function ENT:OnTakeDamage(dmg) self:SetHealth(self:Health() - dmg:GetDamage()) if self:Health() < = 0 then self:SetSchedule( SCHED_FALL_TO_GROUND ) end if self:Health() > = 0 then self:SetSchedule( schd_CrimeHit ) end end function ENT:SelectSchedule() self:StartSchedule( schd_CrimeRunShoot ) end [/lua] I cant actually find any problem on line 14 with ")"s, but I have tried putting a value instead of 0 (In code is currently 1, this was originally 0, this was just as a try-fix.) I have also seen problems like this emerging when people put capitals on things like "local", but I can find no such errors.
line 14 should be this : [code]schdCrimeHit:EngTask( "TASK_SMALL_FLINCH", 1 ) [/code] And somewhere in your shared.lua you should have this [code]ENT.Type = "ai"[/code] edit : Yeah sorry lexic I forgot to edit it before posting :v:. You're pretty quick at nitpicking! :wink:
Line 14 is [lua]schdCrimeHit:EngTask( "TASK_SMALL_FLINCH" 1 )[/lua] You are missing a ',' between the arguments. [lua]schdCrimeHit:EngTask( "TASK_SMALL_FLINCH", 1 )[/lua]
Thakns, will now test! BTW I do have [code]ENT.Type = "ai"[/code] It worked, but now im getting [quote]entities\base_ai\schedules.lua:59: attempt to index local 'schedule' (a nil value)[/quote] Errors. I give up.
I noticed the name is 'Runner'. Are you editing the Zombie Runner SNPC/Entity?
When you're calling your schedule you used an extra _ . :smile: schd_CrimeHit should be schdCrimeHit.
I thought he was copying melonbines (did I spell that right?) Zombie Runner NPC/Ent. I lol'ed when I found out I was wrong.
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