• prop_physic velocity in sweps?
    1 replies, posted
Hey, i wondered if there had a way to change the prop launched (Small BB's) speed and distance they can travel. I tried many thing, but none worked so far. Here's my current code for the primaryattack [code]function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end self.Weapon:SetNextSecondaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) self.Weapon:SendWeaponAnim(ACT_VM_PRIMARYATTACK) -- View model animation self.Weapon:EmitSound( self.Primary.Sound ) self:TakePrimaryAmmo( 1 ) self.Owner:ViewPunch( Angle( math.Rand(-self.Primary.RecoilXRand,-self.Primary.RecoilXRand) * self.Primary.Recoil, math.Rand(self.Primary.RecoilYRand,-self.Primary.RecoilYRand) *self.Primary.Recoil, 0 ) ) if SERVER then local bar = ents.Create("prop_physics") bar:SetModel("models/Cheeezy/Marble/marble.mdl") bar:SetPos(self.Owner:GetShootPos()) bar:SetOwner(self.Owner) bar:SetPhysicsAttacker(self.Owner) bar:Spawn() bar:GetPhysicsObject():SetMass(15) local phys = bar:GetPhysicsObject() local eAng = self.Owner:EyeAngles() local Spray = 0.07*1000000000 local spread = (eAng:Up() * (math.random() * Spray - (Spray*0.1)) + eAng:Right() * (math.random() * Spray - (Spray*0.1))) local spread2 = (eAng:Up() * (math.random() * Spray - (Spray*-0.01))) phys:ApplyForceCenter(self.Owner:GetAimVector() * 1999999999 + spread + spread2) phys:AddAngleVelocity(Vector(999999,9999,0)) timer.Simple(1, function() local ent = bar local targ = bar:EntIndex()..bar:GetClass() //Give it a unique name ent:SetKeyValue("targetname",targ) local dissolver = ents.Create("env_entity_dissolver") dissolver:SetPos(Vector(0,0,0)) //Doesn't need to be in any particular position dissolver:SetKeyValue("target",targ) dissolver:SetKeyValue("magnitude",300) dissolver:SetKeyValue("dissolvetype",4) dissolver:Spawn() dissolver:Activate() dissolver:Fire("Dissolve") end) end end[/code] And is there any tutorial showing how i could make the Secondary attack a zoom? Also i need some some help for a gamemode i'm working on, if someone could help me with small thing, and teach me some more lua, send me a Private message please. I'll tell you more detail about the gamemode privatly. Thanks ^^
For the speed I do it this way : [code]phys:SetVelocity(self.Owner:GetAimVector() * 1200 + self.Owner:GetVelocity()[/code] for the secondary attack you should probably use [url=http://wiki.garrysmod.com/?title=SWEP.TranslateFOV]SWEP.TranslateFOV[/url] and I'd be more then willing to answer a few questions, my username is aoe325.
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