• Adding a "laser sight" effect to a SWEP
    1 replies, posted
Hey there. I want to create a laser sight that will go on my weapon. There are a few questions I have before, though: 1. What entity/effect could I use to create the laser sight? 2. Would I set it's position on the weapon with SetPos()? 3. Should I do this clientside or serverside? Thanks in advance.
[QUOTE=MegaTronJohn;48287896]Hey there. I want to create a laser sight that will go on my weapon. There are a few questions I have before, though: 1. What entity/effect could I use to create the laser sight? 2. Would I set it's position on the weapon with SetPos()? 3. Should I do this clientside or serverside? Thanks in advance.[/QUOTE] [B]What entity/effect could I use to create the laser sight? [/B][url]http://wiki.garrysmod.com/page/render/DrawBeam[/url] Use starting position of laser sight's attachment point because anything different will result in dodgy laser sight. [url]http://wiki.garrysmod.com/page/Entity/GetAttachment[/url] and ending position of LocalPlayer():GetEyeTrace().HitPos [B]Would I set it's position on the weapon with SetPos()? [/B] No. You must set it's position via render.DrawBeam [B]Should I do this clientside or serverside? [/B] Clientside
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