I have a snpc that is using the FastZombie model and I have to hulltype as HULL_HUMAN and the setsolid as SOLID_BBOX, but when the zombie runs he ducks down like a regular fast zombie but I can still hit areas above his head as if he were standing up. Is there something I'm missing?
Code
I just told you all the code I used in the Initialize function besides a few capabilites and setting the model. Code isn't really necessary.
[QUOTE=-TB-;18063210]I just told you all the code I used in the Initialize function besides a few capabilites and setting the model. Code isn't really necessary.[/QUOTE]
I typed Hull in the wiki for you.
[url]http://wiki.garrysmod.com/?search=Hull&go=Go[/url]
Yes I know all about that, I'm using the same exact Hull as the regular fast zombie which is HUMAN.
[QUOTE=-TB-;18063660]Yes I know all about that, I'm using the same exact Hull as the regular fast zombie which is HUMAN.[/QUOTE]
Nope, that's the zombie zombie. It would make sense the regular zombie would have a human's hitbox but the fast zombie is much smaller. You have to understand that the name of the box only refers to a set size. If you gave it a human hitbox no matter you can hit above it.
Oddly enough after looking around I was able to find the hull size of all NPCs but the fast zombie, so I suggest you simply try the others until you find a suitable one. It's probably a medium one.
uhm well I made a script to tell me the size of the fast_zombie and it uses 0 which is HUMAN
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