Just like the title says, when I load my gamemode on a dedicated server, most of the animations applied via Task's "PlaySequence" fuck up(E.G. NPC sits rather than attacking, no animation when idling etc.).
Another bad thing is running speed, but I think it's due to the missing animation (When running, it makes the 'no animation' anim and runs slower than walking)
Everything works perfectly fine SP or on Listen Servers.
Any ideas?
P.S. The Server isn't using ANY addons.
Small bump, I can't believe there is no answer to this shit.
Bump - No-one? Not even a single word about this?
If you don't have certain valve content it won't work, my friend had the same problem [url]http://forums.artofwarcentral.com/showthread.php?t=1781[/url] it should be there, it's a gcf problem.
Is the map you are on noded? If not, npcs can do some pretty wacky things, like run in place, because they aren't able to decide where to go.
[QUOTE=CmdrMatthew;29605580]Is the map you are on noded? If not, npcs can do some pretty wacky things, like run in place, because they aren't able to decide where to go.[/QUOTE]
Nodes control how to move and attack, not how they act.
[QUOTE=Science;29606931]Nodes control how to move and attack, not how they act.[/QUOTE]
Exactly
As for the GCFs, trying them now.
Doesn't look like being the problem.. any other solutions?
Agh, that sucks. Sorry, no other ideas as of now :/ try changing some code up for animations or something.
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