I need a way to delete an entity after a certain amount of time. How would I do this?
[lua]
local function delete()
local pTime = CurTime() + 30
if( CurTime() >= pTime ) then
//delete entity
end
end[/lua]
[editline]1st May 2011[/editline]
untested btw but i use code very similar in i script i have open right now.
[editline]1st May 2011[/editline]
replace 30 with the amount of time you want to wait to delete
Sorry for my noobishness, but I don't know how to implement that into my SWEP. I'm making an AK47 that shoots babies, so i'd need a way for each baby fired to delete after 5 seconds.
[lua]function SWEP:SpawnFunction(ent,tr)
self.RemoveTime = CurTime() + 30
end
function SWEP:Think()
if self.RemoveTime < CurTime() then
self:Remove()
end
end
[/lua]
Written in the reply box so ignore the lack of tabbing.
[QUOTE=Nick Clegg;29544163][lua]function SWEP:SpawnFunction(ent,tr)
self.RemoveTime = CurTime() + 30
end
function SWEP:Think()
if self.RemoveTime < CurTime() then
self:Remove()
end
end
[/lua]
Written in the reply box so ignore the lack of tabbing.[/QUOTE]
There's 3 things wrong with that. That would remove the weapon, and you would not want to remove things like all of these baby bullets in a weapons think hook because if you put the weapon away nothing will happen. And the third thing wrong with that is if you kept firing you'd have to wait 5 seconds after cease fire before only 1 baby was removed.
The most simple and reliable way would be this.
[LUA]
function SWEP:PrimaryFire()
local baby = ents.Create("prop_physics") //This would be your baby bullet however you create yours
timer.Simple( 5, function() if(IsValid(baby))then baby:Remove() end)
end
[/LUA]
[QUOTE=-TB-;29544722]There's 3 things wrong with that. That would remove the weapon, and you would not want to remove things like all of these baby bullets in a weapons think hook because if you put the weapon away nothing will happen. And the third thing wrong with that is if you kept firing you'd have to wait 5 seconds after cease fire before only 1 baby was removed.
[/LUA][/QUOTE]
Didn't read the post about firing babies - I assumed it was removing the weapon 30 seconds after spawning it. Guess I should read whole threads.