• Need help with ulx command programming
    2 replies, posted
I know this is ulx, and yes I did post over in their forums, but I thought someone here would be able to help aswell. [code] [ERROR] addons/ulx/lua/ulx/modules/sh/zombies.lua:69: ')' expected near 'nuke' 1. unknown - addons/ulx/lua/ulx/modules/sh/zombies.lua:0 [/code] to my knowledge, the brackets are fine. Can anyone see what my problem is? It's causing the other 3 commands to not work either, if that helps. [lua]----------------------------------------!spawn -------------------------------------------------- function ulx.spawn( calling_ply, target_plys ) local affected_plys = {} for k,v in pairs(target_plys) do if !v:Alive() then nz.Rounds.Functions.ReSpawn(v) table.insert(affected_plys, v) else ULib.tsayError( calling_ply, v:Nick() .. " is alive or spectating!", true ) end end ulx.fancyLogAdmin( calling_ply, "#A respawned #T", affected_plys ) end local spawn = ulx.command( "Utility", "ulx spawn", ulx.spawn, "!spawn" ) spawn:addParam{ type=ULib.cmds.PlayersArg } spawn:defaultAccess( ULib.ACCESS_ADMIN ) spawn:help( "Spawns target(s)." ) ----------------------------------------!points <players> x-------------------------------------------- function ulx.points( calling_ply, target_plys, amount ) local affected_plys = {} for i=1, #target_plys do local v = target_plys[ i ] if v:Alive() then v:GivePoints(amount) table.insert(affected_plys, v) end end ulx.fancyLogAdmin( calling_ply, "#A gave #i points to #T", amount, affected_plys ) end local points = ulx.command( "Utility", "ulx points", ulx.points, "!points" ) points:addParam{ type=ULib.cmds.PlayersArg } points:defaultAccess( ULib.ACCESS_SUPERADMIN ) points:addParam{ type=ULib.cmds.NumArg, min=1, default=1000000, hint="points", ULib.cmds.round } spawn:help( "Sets the amount of points for the target(s)." ) --------------------------------------------------------------------------------------------------------- function ulx.ready( calling_ply, target_plys ) local affected_plys = {} for k,v in pairs(target_plys) do if !v:Alive() then nz.Rounds.Functions.ReadyUp(v) table.insert(affected_plys, v) end end ulx.fancyLogAdmin( calling_ply, "#A readied #T", affected_plys ) end local ready = ulx.command( "Utility", "ulx ready", ulx.ready, "!ready" ) ready:addParam{ type=ULib.cmds.PlayersArg } ready:defaultAccess( ULib.ACCESS_ADMIN ) ready:help( "Readies the target(s)" ) -------------------------------------------------------------------------------------------------------- function ulx.nuke() nz.PowerUps.Functions.Nuke() for k,v in pairs(player.GetAll()) do if v:Alive() then v:TakePoints(500) end end ulx.fancyLogAdmin( calling_ply, "#A dropped a nuke on the zombies!" ) end local nuke = ulx.command( "Utility", "ulx nuke", ulx nuke, "!nuke" ) nuke:defaultAccess( ULib.ACCESS_SUPERADMIN ) nuke:help( "Nukes zombies without getting points to players, useful for ending rounds" ) [/lua]
[QUOTE=Splerge;48312849] [lua] local nuke = ulx.command( "Utility", "ulx nuke", ulx nuke, "!nuke" ) [/lua][/QUOTE] ulx nuke should be ulx.nuke
thanks a lot, that fixed it! and also I realised I forgot to have calling_ply as the variable in the function
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