• Drop Current Weapon On Death
    2 replies, posted
Well heres what i got function playerDies( victim, weapon, killer ) ply:DropWeapon(ply:GetActiveWeapon()) end hook.Add( "PlayerDeath", "playerDeathTest", playerDies ) its not workin to well
It's right, except your argument is [b]victim[/b], not [b]ply[/b]. It should be: [code]victim:DropWeapon( victim:GetActiveWeapon() )[/code]
oh, silly me, thank you so much!
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