i made a texture/material, but the surfaceprop property is ignored in the game? Always sounds like wood, and I tried different ones from here [url]https://developer.valvesoftware.com/wiki/Material_surface_properties[/url]
any thoughts?
example VMT file
[QUOTE]
VertexLitGeneric
{
$basetexture texturesfold/jawohl
$surfaceprop flesh
}
[/QUOTE]
What are you using it on? Model? Map?
[QUOTE=Robotboy655;48342249]What are you using it on? Model? Map?[/QUOTE]
material / texture. the problem is when you walk on a prop that has the material it does not make the flesh sound for instance, but still makes the wood sound..
see this Workshop addon for a real example you can try [url]http://steamcommunity.com/sharedfiles/filedetails/?id=491159080[/url] (creates a tool called Noks which you can use to apply the materials)
For models, the surface prop is defined by the model, not its materials. I know it's stupid, but that's how Source Engine works.
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