• Weapon and item removal
    3 replies, posted
So basically, i want to remove all the weapons and items that are on a map (being the default hl2 ones like battery and such) when the map loads. how would one do this?
[LUA] hook.Add("InitPostEntity", "REMOVEALLTHESTUFF", function() local weps = { baby_cannon=true, baby_cannon2=true } //Add the weapons class here just like these examples for k,v in pairs(ents.GetAll())do if(weps[v:GetClass()])then v:Remove() end end end) [/LUA]
hook.Add("InitPostEntity", "RemoveStuff", function() for k,v in pairs (ents.GetAll()) do if v:IsWeapon() then v:Remove() end end end)
Thanks all.
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