I am using this model on my TTT server: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=158326196[/url]
If you download and decompile it you can see that it comes with a file like "ironman_arms.mdl" these are supposed to be models for players to see the arms of their model when they are holding something like a weapon.
My question is, how would I get these arm models to work with _Undefined's pointshop on TTT?
I have tried setting the two models at once but that just makes floating arms.
You'd have to attach them to a playermodel, so if a player equips a certain playermodel, the arms would show.
[QUOTE=code_gs;42826276]You'd have to attach them to a playermodel, so if a player equips a certain playermodel, the arms would show.[/QUOTE]
The arms are on the playermodel. They show to other people but not to the person who has it equipped.
That's what I'm saying. You have to set it so if a player has a certain playermodel equipped, the viewmodel will appear with the hands.
[QUOTE=code_gs;42826539]That's what I'm saying. You have to set it so if a player has a certain playermodel equipped, the viewmodel will appear with the hands.[/QUOTE]
Is there a way to do that?
[editline]11th November 2013[/editline]
Just found this. It came with my model but does not work.
[lua]player_manager.AddValidModel( "Master Chief", "models/Halo4/Spartans/masterchief_player.mdl" )
player_manager.AddValidHands( "Master Chief", "models/Halo4/Spartans/Arms/c_arms_chief.mdl", 0, "00000000" )
list.Set( "PlayerOptionsModel", "Master Chief", "models/Halo4/Spartans/masterchief_player.mdl" )
[/lua]
Change the values to the ironman models and filepaths?
That is for the Master Chief model...
[QUOTE=GodzBro;42826550]Is there a way to do that?
[editline]11th November 2013[/editline]
Just found this. It came with my model but does not work.
[lua]player_manager.AddValidModel( "Master Chief", "models/Halo4/Spartans/masterchief_player.mdl" )
player_manager.AddValidHands( "Master Chief", "models/Halo4/Spartans/Arms/c_arms_chief.mdl", 0, "00000000" )
list.Set( "PlayerOptionsModel", "Master Chief", "models/Halo4/Spartans/masterchief_player.mdl" )
[/lua][/QUOTE]
Don't get me wrong but don't hands only work with certain weapons?
[QUOTE=Sm63;42827347]Don't get me wrong but don't hands only work with certain weapons?[/QUOTE]
They do, but TTT got updated to use the new system for base TTT weapons. And it chooses hands model according to the players model, the only problem is that pointshop is setting them too late.
[QUOTE=KevinnTCG;42827142]Change the values to the ironman models and filepaths?
That is for the Master Chief model...[/QUOTE]
I have the masterchief model installed as well.
[QUOTE=GodzBro;42829637]I have the masterchief model installed as well.[/QUOTE]
And does it work perfectly?
If the ironman model didn't come with that, just copy that file and change the values in a separate file.
[QUOTE=BFG9000;42830521]And does it work perfectly?[/QUOTE]
The masterchief model is great but the arms don't work at least for me.
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