• Gun ease/At ease stances.
    5 replies, posted
If anyone is familiar with [i]Mad Cow's Weapons Pack[/i], this should seem familiar to you as well. :v: Like Mad Cow's, I was wondering if someone could whip up an addon that made it so any weapon could be holstered/unholstered (Well, be at ease, in RP it's "Toggleholster".). I suppose that when you hit a certain bound button to whichever command, it would show you at ease, and you'd be unable to fire the weapon. For pistols and grenades, you'd lay the weapon at your side, like a regular standing animation. For all other weapons, it would be held in front, pointing down at a slant position. This is different from Mad Cow's weapons, because his occurs when you press Shift (or sprint), and this would be controlled. Would be helpful for Machinima's and possibly Roleplay. :v: If you need any pictures, I'll be happy to supply them. Good day, :o
[QUOTE=revan740;18297307]:words:[/QUOTE] Have every "Swep" have a vector and angle of a name, recreate the ironsight code to use those vectors. make a console command to call those vectors?
[QUOTE=Wizey!;18297872]Have every "Swep" have a vector and angle of a name, recreate the ironsight code to use those vectors. make a console command to call those vectors?[/QUOTE] I mean for world animations, not v_ models :v:.
[QUOTE=Wizey!;18297872]Have every "Swep" have a vector and angle of a name, recreate the ironsight code to use those vectors. make a console command to call those vectors?[/QUOTE] No. ACT_VM_HOLSTER, Get it right.
[QUOTE=CptFuzzies;18333786]No. ACT_VM_HOLSTER, Get it right.[/QUOTE] ah ah ah ;3 we dont know what hes talking about do we? it might be custom v_models that dont use ACT_VM_HOLSTER it might use ACT_ITEM_OMG_HOLSTERME you never know ^^
Umm, Ask whoever made Mad Cow's weapon pack what the lua is? Because it happens in HL2 when you look at a friendly. Then make a script or something that assigns that LUA to a console command.
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