• the player NPC!
    2 replies, posted
I've got a nice idea,that will be usefull in making films. So,the player NPC not only looks like a real player,he also can behave like him! How should it work? 1st you choose the player NPC tool and change the needed parameters,that fit you. Here is the list: 1.model 2.weapon(if no weapon selected NPC has machinima hands or gravy-cannon in his hands) 3.allow flashlight 4.allow jump(if AI is turned on the NPC can jump,also he can jump through wire) 5.NPC AI type(combine,zombie,antlion,rebel etc...) 6.block NPC AI(allows you to control him manually) 7.follow player(if enabled needs the player's name to be fed,else NPC will follow everyone) 8.follow distance. 9.follow direction(he can go just behind the player or "lead" him) 10.NPC's name 11.NPC can talk(if enabled a sign of microphone is shown above the NPC) 12.NPC can chat(if enabled he can leave messages,should be used with wire!) 13.NPC can shoot(if enabled he can shoot through your numpad or wire) 2nd you change advanced parameters(will be MUCH more usefull with wire): 1.XYZ of sight. NPC will lead his sight to the needed XYZ 2.PY of sight alternative to XYZ-just place Pitch and Yaw of sight. 3.NPC play sound. NPC will play any sound from your list,including people's speech. 4.NPC can noclip. just will fly to the needed point,entered as XYZ. 5.NPC manual mode. this mode lets you to move NPC manually with wire(WSAD+SPACE+mouse) If any1 is interested-make it please.
So basically you're asking for a wired bot? Quite optimistic you are. Not saying it's impossible though.
[optimistic]That's a pretty nice idea, mate. Hook me up with a new girlfriend and I'll start development yesterday.[/optimistic] [editline]01:50PM[/editline] [QUOTE=bldmessVB;18335228]gravy-cannon[/QUOTE] Read this as gravity-cannon, reread it, laughed my butt off. If anything, it's "gravity gun" in the first place. I assume this is a potato NPC.
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