I've created my own FGD called zsw.fgd:
[CODE]@include "base.fgd"
@PointClass studio("models/zombie/classic.mdl") = zsw_zombie_spawn : "The place and probability of"+
" where zombies can spawn in "+
"Zombie Swarm for Garry's Mod."
[
classiczombie(integer) : "Classic Zomb %" : 50 : "The probability of which classic zombies can spawn."
fastzombie(integer) : "Fast Zomb %" : 25 : "The probability of which fast zombies can spawn."
poisonzombie(integer) : "Poison Zomb %" : 25 : "J'ai deux poissons orange. "
][/CODE]
I've placed a zsw_zombie_spawn in my map like so:
[img]https://dl.dropboxusercontent.com/u/21596039/skitch.png[/img]
I've created an entity with the same name in Lua, and overridden the think function to print "a". It works perfectly fine. Now how do I get the properties from the entity (classiczombie, fastzombie, poisonzombie) via lua? Thanks!
For KeyValues and Spawnflags: [url]http://wiki.garrysmod.com/page/ENTITY/KeyValue[/url]
For Inputs/Outputs: [url]http://wiki.garrysmod.com/page/ENTITY/AcceptInput[/url]
[QUOTE=Robotboy655;42886694]For KeyValues and Spawnflags: [url]http://wiki.garrysmod.com/page/ENTITY/KeyValue[/url]
For Inputs/Outputs: [url]http://wiki.garrysmod.com/page/ENTITY/AcceptInput[/url][/QUOTE]
Thanks! I thought it was something to do with keyvalues.
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