I don't understand why getAutoCompleteOptions are passed to arg instead of player or command.
[lua]
--Create a console command that says whatever is given to it in the server console.
function myCommand(player,command,args)
PrintTable(args) -- Print out all the arguments
end
--Put three options in the autocomplete list - Red, green, and blue.
function getAutoCompleteOptions(commandName,args)
return {"red","green","blue"}
end
concommand.Add("myCC",myCommand,getAutoCompleteOptions)
--Now these options in getAutoCompleteOptions will show up while the user types
--myCC in the console.
[/lua]
[editline]06:19AM[/editline]
I just don't know how the arguments are linked.
Sorry, you need to Log In to post a reply to this thread.