• SWEP Viewmodel Problem
    3 replies, posted
I've been testing out a SWEP recently, and no matter what hold type I use, the model is displayed like this [IMG]http://i.imgur.com/gWwEbWE.png[/IMG] The gun is basically right in front of my face. Anything I can do to fix it?
A viewmodel (V_model) is what is shown in first person to the player weilding it, while other players see a world mode (w_model). Changing the hold type does not affect v_models, only world models. From the looks of it, the model was not positioned correctly when it was made.
[QUOTE=huntingrifle;48384304]A viewmodel (V_model) is what is shown in first person to the player weilding it, while other players see a world mode (w_model). Changing the hold type does not affect v_models, only world models. From the looks of it, the model was not positioned correctly when it was made.[/QUOTE] So the gun would look normal on an npc?
Here's a better explanation. This is a view model of the Half-Life 2 shotgun: [t]https://developer.valvesoftware.com/w/images/thumb/9/9f/Shotgun_vm.jpg/800px-Shotgun_vm.jpg[/t] This can only be seen by the person holding it. This is a combine soldier holding the shotgun: [t]http://files.gamebanana.com/img/ss/srends/32714.jpg[/t] In this case, the shotgun is a world model, since it is seen from a third-person perspective. Changing the hold type only changes how NPC's would hold the gun from a third person view, or how players see other players hold the gun. If you use the right hold type, your weapon should look perfectly fine as a world model. Your problem is the view model covoring the player's first-person view, which it shouldn't be doing.
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