• Is it possible to have a silencer on a ak?
    4 replies, posted
Is it possible to add a silencer onto an ak47? if so what would i need to put in this file? [CODE]if SERVER then AddCSLuaFile( "shared.lua" ) end if CLIENT then SWEP.PrintName = "AK47" SWEP.Slot = 6 -- add 1 to get the slot number key SWEP.ViewModelFOV = 72 SWEP.ViewModelFlip = true end -- Always derive from weapon_tttbase. SWEP.Base = "weapon_tttbase" --- Standard GMod values SWEP.HoldType = "ar2" SWEP.Primary.Delay = 0.08 SWEP.Primary.Recoil = .50 SWEP.Primary.Automatic = true SWEP.Primary.Damage = 25 SWEP.Primary.Cone = 0.025 SWEP.Primary.Ammo = "smg1" SWEP.Primary.ClipSize = 30 SWEP.Primary.ClipMax = 90 SWEP.Primary.DefaultClip = 60 SWEP.IsSilent = true SWEP.Primary.Sound = Sound( "weapons/m4a1/m4a1-1.wav" ) SWEP.Primary.SoundLevel = 75 SWEP.IronSightsPos = Vector( 6.05, -5, 2.4 ) SWEP.IronSightsAng = Vector( 2.2, -0.1, 0 ) SWEP.ViewModel = "models/weapons/v_rif_ak47.mdl" SWEP.WorldModel = "models/weapons/w_rif_ak47.mdl" function SWEP:Deploy() self.Weapon:SendWeaponAnim(ACT_VM_DRAW_SILENCED) return true end SWEP.HeadshotMultiplier = 3 --- TTT config values -- Kind specifies the category this weapon is in. Players can only carry one of -- each. Can be: WEAPON_... MELEE, PISTOL, HEAVY, NADE, CARRY, EQUIP1, EQUIP2 or ROLE. -- Matching SWEP.Slot values: 0 1 2 3 4 6 7 8 SWEP.Kind = WEAPON_HEAVY -- If AutoSpawnable is true and SWEP.Kind is not WEAPON_EQUIP1/2, then this gun can -- be spawned as a random weapon. Of course this AK is special equipment so it won't, -- but for the sake of example this is explicitly set to false anyway. SWEP.AutoSpawnable = false -- The AmmoEnt is the ammo entity that can be picked up when carrying this gun. SWEP.AmmoEnt = "item_ammo_smg1_ttt" -- CanBuy is a table of ROLE_* entries like ROLE_TRAITOR and ROLE_DETECTIVE. If -- a role is in this table, those players can buy this. -- InLoadoutFor is a table of ROLE_* entries that specifies which roles should -- receive this weapon as soon as the round starts. In this case, none. -- If LimitedStock is true, you can only buy one per round. -- If AllowDrop is false, players can't manually drop the gun with Q SWEP.AllowDrop = true -- If IsSilent is true, victims will not scream upon death. SWEP.IsSilent = true -- If NoSights is true, the weapon won't have ironsights SWEP.NoSights = false resource.AddFile("models/weapons/w_rif_ak47.mdl") resource.AddFile("models/weapons/v_rif_ak47.mdl") -- Equipment menu information is only needed on the client if CLIENT then -- Path to the icon material SWEP.Icon = "VGUI/ttt/icon_ak47" -- Text shown in the equip menu SWEP.EquipMenuData = { type = "Weapon", desc = "AK47." }; end[/CODE]
You can't have a silencer on the model without getting a custom model by default. You can make the sound silent by changing SWEP.Primary.Sound = Sound("soundfilehere")
[QUOTE=Sm63;42889938]You can't have a silencer on the model without getting a custom model by default. You can make the sound silent by changing SWEP.Primary.Sound = Sound("soundfilehere")[/QUOTE] Actually you can always use SCK to put the model on the end requiring no modelling experience.
[QUOTE=Jarva;42890074]Actually you can always use SCK to put the model on the end requiring no modelling experience.[/QUOTE] Yes, but I assume the OP is new to coding?
[QUOTE=Jarva;42890074]Actually you can always use SCK to put the model on the end requiring no modelling experience.[/QUOTE] how would i go about to do this? and yes i am novice at coding
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