Does anyone know of a way to temporarily stop an entity from networking itself to the client (positions, angles etc)?
You mean this?
[url]http://wiki.garrysmod.com/page/Controlling_Entity_Transmission[/url]
[QUOTE=arcaneex;42916203]You mean this?
[url]http://wiki.garrysmod.com/page/Controlling_Entity_Transmission[/url][/QUOTE]
Oh damn, I was under the impression that that only dealt with networked variables.
Thanks for the help.
[editline]19th November 2013[/editline]
And as it turns out that's not what I was looking for.
I've tried using [code]ENT:SetPreventTransmit()[/code] but that seems to delete the entity from the client altogether, which is not what I want. I just want to make it so the client doesn't get updates about the entity's position and angles.
Close, but it takes arguments.
Entity:SetPreventTransmit( player, bool )
[url=http://wiki.garrysmod.com/page/Controlling_Entity_Transmission]Controlling Entity Transmission[/url]
[QUOTE=Kogitsune;42918150]Close, but it takes arguments.
Entity:SetPreventTransmit( player, bool )
[url=http://wiki.garrysmod.com/page/Controlling_Entity_Transmission]Controlling Entity Transmission[/url][/QUOTE]
I'm well aware that it takes arguments and I am well aware of how to use it correctly.
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