Is it possible via LUA to remove all of a specific prop in a map on startup?
The model I wish to remove from a map is
models/props_wasteland/exterior_fence003b.mdl
Any help would be appreicated.
Cheers.
SeeDee
[lua]
local function RemoveAllFencesOnStart()
for k,v in pairs(ents.GetAll()) do
if v:GetModel() == "models/props_wasteland/exterior_fence003b.mdl" then
v:Remove()
end
end
end
hook.Add("InitPostEntity","RemoveAllFencesOnStart",RemoveAllFencesOnStart)
[/lua]
Enjoy :smile:
But, if it is an prop_static, it wont work!
I love requests like these.
Sorry, you need to Log In to post a reply to this thread.