• Hack Detector/Scanner (Client Side)
    54 replies, posted
Does anyone happen to know where I can find some sort of detector or scanner script that I can use? I've been searching pretty much everywhere. I can't find anyone to script one for me. I need a script or something that will let me see if someone has a wallhack or an aimbot. Mainly because of rp-wars when everyone bitches and complains about so and so having an aimbot. Can someone post a URL or something? ( I need it for Garry's Mod)
Scriptenforcer, use it. [url]http://wiki.garrysmod.com/?title=ScriptEnforcer[/url]
Script Enforcer will handle all LUA hacks. If you want to block non-lua hacks then you are SOL
hey look gmod td
Scriptenforcer is the only public form of anticheat. If you want to test my old private anticheat (Which I'm currently updating so it's a mess), join my server. 213.163.66.217:27017 Or another server running the same script, I gave them it :3 77.86.49.85:27015 Edit: I know it's shit :P
[QUOTE=| FlapJack |;18046867]Scriptenforcer is the only public form of anticheat. If you want to test my old private anticheat (Which I'm currently updating so it's a mess), join my server. 213.163.66.217:27017 Or another server running the same script, I gave them it :3 77.86.49.85:27015 Edit: I know it's shit :P[/QUOTE] Post the code lets see how long it will take to bypass lol
One of the advantages of the server runners is that we don't have the code.
What is a Server Runner?
[QUOTE=*Fish*;18048345]What is a Server Runner?[/QUOTE] Oh god. I no longer have any IQ points left.
No but really I don't understand what he is saying
[QUOTE=*Fish*;18048442]No but really I don't understand what he is saying[/QUOTE] If you don't understand that, there is no point in me posting my code. You will never bypass it.
Post the code and we will find out wont we
[QUOTE=*Fish*;18048610]Post the code and we will find out wont we[/QUOTE] No. If you want to see the code, go download it from the server and lurk the cache.
ye but i cba with all the crap that comes with it on them ZS servers
[QUOTE=*Fish*;18048345]What is a Server Runner?[/QUOTE] A person who runs a server?
[img]http://img.photobucket.com/albums/v448/ipalatt/die_thread_die.jpg[/img] [highlight](User was banned for this post ("Image macroll" - mahalis))[/highlight]
Most gamemodes (Almost all) are script enforced, what means for you that script is useless
Ye because bypassing script enforcer is impossible
[QUOTE=*Fish*;18048112]Post the code lets see how long it will take to bypass lol[/QUOTE] It doesn't take long, trust me. I once joined his server with my private lua hack and nothing happened to me (because my hack was coded to be invisible and uses methods, which - I'm quite sure - no other hack uses.) Anyway, lua-hacks are easily coded and SE can't hold all of them - That's why people coded "lua-anticheats". I once coded such a thing too until I realized how stupidly easy it is to exploit such methods. [editline]10:52AM[/editline] [QUOTE=*Fish*;18058178]Ye because bypassing script enforcer is impossible[/QUOTE] It isn't.
[QUOTE=aVoN;18058337]It isn't.[/QUOTE] He was obviously being sarcastic. SE is easy to bypass even if you don't know any lua.
Oh, I might have missed the sarcasm then.
It is stupidly easy to bypass (Lua anticheats) but it's one way of stopping your casual aimbotter.
what about blocking lua_openscript_cl and lua_run_cl with script enforcer that should stop most people cheating
[QUOTE=*Fish*;18060791]wouldnt blocking lua_openscript_cl and lua_run_cl with script enforcer would stop most people cheating[/QUOTE] Haha. No.
Well it wont stop your method that also bypasses SE2 but it would stop people using cheatengine
[QUOTE=*Fish*;18060841]Well it wont stop your method that also bypasses SE2 but it would stop people using cheatengine[/QUOTE] Not really... it's also really annoying.
Well you can block lua_run_cl by blocking the command from being sent to the server. lua_run_cl is the only command in the clientside lua commands that is sent to the server before being run. On the other hand, lua_openscript_cl only runs clientside. As for an antihack, your two main goals are to override the RunString global with a script that kick(bans) them, and always detect if sv_scriptenforcer has changed to 0 on the clientside. That will stop about 98% of the current SE bypasses. To be even more interesting, why not override the require command with a command that checks a whitelist of modules before running the old saved require command.
Or use the ultimate aimbot protection, come up with a gamemode that doesn't involve aiming at all! :wink:
The ultimate aimbot protection would be to put a password on the server that no one knows.
or just not to start a gmod server
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