• Temporary Password
    6 replies, posted
I've been having some problems on my server recently; we use a ranking system based on the number of hours a person has logged on the server. Ever since the last patch, if someone joins the server immediately after a restart and is spawned on the server when it becomes VAC enabled, they loose all of their recorded time. In order to try to prevent this from happening, I wanted to write a script that would, after a delay, remove a password from the server (that would be used on startup) in order to prevent people from joining until it is safe. Below is what I have written so far, but it is not working. Could you please help? Thanks. [code] local function tempPass() game.ConsoleCommand ('sv_password ""\n') end local function tempPassCreate() timer.Create("password_temp", 30, 1, tempPass()) end hook.Add("Initialize", "passhook", tempPassCreate()) [/code]
Remove () from tempPassCreate on the last line
[QUOTE=Disseminate;18648577]Remove () from tempPassCreate on the last line[/QUOTE] And inside the timer too. :smile: It should look like this : [code] local function tempPass() game.ConsoleCommand ('sv_password ""\n') end local function tempPassCreate() timer.Create("password_temp", 30, 1, tempPass) end hook.Add("Initialize", "passhook", tempPassCreate) [/code] That's because for the code tempPass is the function itself and tempPass() is what tempPass returns, in this case nil.
[lua] local function tempPass() timer.Create( "password_temp", 30, 1, function() game.ConsoleCommand ('sv_password ""\n') end ) end hook.Add( "Initialize", "passhook", tempPass ) [/lua] Optimized ftw.
Thanks for the suggestions, but nothing has worked yet; the password that I have set in the server.cfg file stays on the server.
[lua] local function tempPass() timer.Create( "password_temp", 30, 1, function() game.ConsoleCommand ('sv_password', "") end ) end hook.Add( "Initialize", "passhook", tempPass ) [/lua] Try that.
It's much easier if you use gmsv_gatekeeper. With that, you can just specify a variable time to let people in :v:
Sorry, you need to Log In to post a reply to this thread.