So Iam Using this code in a swep
if ply:Crouching() then
self.Owner:SetMaterial("engine/occlusionproxy")
So Iam trying to make it when you crouch even without holding the weapon out you go invisible
I seem to not be getting any lua errors but it does not seem to be setting the players material either
You have to set the swep owner first if I am right.
In a think hook outside of the SWEP, check if the player is crouching and they don't have that material set.
[QUOTE=code_gs;48501331]In a think hook outside of the SWEP, check if the player is crouching and they don't have that material set.[/QUOTE]
I dont know how to do that sadly
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