• Simple name reference code
    2 replies, posted
Hey guys ! I know this is quite simple but I can't remember the code for it. I have a auto shout system which types lines in the chatbox by the press of a key. example - Get down on the ground! Now I am looking if it is possible for the code to include the player I am looking at name at the end ? So it would say - "Get down on the ground Holmenlund!" if I was looking at myself.. I can't remember how to link this up, thanks in advance for the help ! Regards Holmenlund
Sure, player:GetEyeTrace().Entity. player is you. Entity is the entity you are looking at, make sure to account for non players and invalid entities. GetNick() will give you the name.
[QUOTE=Robotboy655;48529947]Sure, player:GetEyeTrace().Entity. player is you. Entity is the entity you are looking at, make sure to account for non players and invalid entities. GetNick() will give you the name.[/QUOTE] Thanks robotboy for the fast reply ! But sorry to tell I am quite unexperienced with LUA, can you tell me / show me how the code should look ? Here is the code atm : [CODE]--What messages should be spoken by the player, when they shout, whilst the target is running? (Only if SurrenderSettings["forcesurrender"] is set to true) SurrenderSettings["forcesurrender_messages_running"] = { "POLICE - Dont move!)", "POLICE - Hold it!", "POLICE - DONT move", "POLICE - Stop running!", "<Press Shift+ctrl+e> to surrender!", "POLICE - Hold it right there!" } [/CODE] I am still learning so thanks in advance m8 ^^ Regards [editline]24th August 2015[/editline] Nvm I solved it ! Thanks for the help though :) !
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