Hey guys !
I know this is quite simple but I can't remember the code for it. I have a auto shout system which types lines in the chatbox by the press of a key.
example - Get down on the ground!
Now I am looking if it is possible for the code to include the player I am looking at name at the end ?
So it would say - "Get down on the ground Holmenlund!" if I was looking at myself.. I can't remember how to link this up, thanks in advance for the help !
Regards
Holmenlund
Sure, player:GetEyeTrace().Entity.
player is you.
Entity is the entity you are looking at, make sure to account for non players and invalid entities.
GetNick() will give you the name.
[QUOTE=Robotboy655;48529947]Sure, player:GetEyeTrace().Entity.
player is you.
Entity is the entity you are looking at, make sure to account for non players and invalid entities.
GetNick() will give you the name.[/QUOTE]
Thanks robotboy for the fast reply ! But sorry to tell I am quite unexperienced with LUA, can you tell me / show me how the code should look ? Here is the code atm :
[CODE]--What messages should be spoken by the player, when they shout, whilst the target is running? (Only if SurrenderSettings["forcesurrender"] is set to true)
SurrenderSettings["forcesurrender_messages_running"] = {
"POLICE - Dont move!)",
"POLICE - Hold it!",
"POLICE - DONT move",
"POLICE - Stop running!",
"<Press Shift+ctrl+e> to surrender!",
"POLICE - Hold it right there!"
}
[/CODE]
I am still learning so thanks in advance m8 ^^
Regards
[editline]24th August 2015[/editline]
Nvm I solved it ! Thanks for the help though :) !
Sorry, you need to Log In to post a reply to this thread.