• Spawn Height on this post proccesing effect
    3 replies, posted
So what would i add to this to get a spawn height option? [lua]CreateClientConVar("pp_rain_particles", "20", true, false) local rainning = CreateClientConVar("pp_rain", "0", false, false) local NT = 0 function Rain_Think() if NT < CurTime() then if rainning:GetBool() then local e = EffectData() e:SetMagnitude(tonumber(LocalPlayer():GetInfo("pp_rain_particles"))) util.Effect("rain", e) end NT = CurTime()+1 end end hook.Add("Think", "RainThink", Rain_Think) local function BuildControlPanel(CPanel) CPanel:AddControl("Header", {Text = "Rain", Description = "Settings:"}) CPanel:AddControl("CheckBox", {Label = "Rainning?", Command = "pp_rain"}) CPanel:AddControl("Slider", {Label = "Number of rain particles:", Command = "pp_rain_particles", Type = "Int", Min = "25", Max = "2500"}) end local function AddPostProcessMenu() spawnmenu.AddToolMenuOption("PostProcessing", "Other", "Rain", "Rain", "", "", BuildControlPanel,{SwitchConVar = "pp_rain"}) end hook.Add("PopulateToolMenu", "AddPostProcessMenu_Rain", AddPostProcessMenu)[/lua]
Anyone?
[lua]e:SetOrigin( LocalPlayer():GetUp() * youheighthere )[/lua]
So what would i put sorry for the Max and Min Height?
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