I'm having a problem with the player model looking to the left but the actual hit direction is not where the player is looking.
[IMG]http://i49.tinypic.com/21999u9.jpg[/IMG]
The weapon's hit is where the flashlight is shining but the player's model is looking off into nothingness.
This is what I have that is modifying the camera/player
[lua]
function OverHeadView( ply, origin, angles, fov, vm_origin, vm_angles )
local view = {}
view.origin = origin + Vector(0,0,400)
view.angles = Angle(90,angles.y,angles.r)
ply:SetEyeAngles(Angle(angles.p,angles.y,angles.p))
return view
end
-- Disable the players pitch aiming
function NoPitch( ply, cmd )
local angle = ply:GetViewAngles()
ply:SetViewAngles(Angle(0,angle.y,angle.r))
end
-- Should the game draw the local player
function GM:ShouldDrawLocalPlayer()
return true
end
hook.Add("CalcView", "OverHeadView", OverHeadView)
hook.Add("CreateMove", "NoPitch", NoPitch)
[/lua]
Also, you can't see it in the picture but whenever I shoot I see tracers, is there a way to disable them?
halp
I'm having this same problem, it's not constant, nor is every player effected. But a lot of times people will spawn with their torso/upper body rotated.
I'm making a topdown-shooter too, and i'm having this problem too..
Help.. ? :S
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