I am trying to make text go from green to red depending on the players health. I would like to be able to edit the starting color and ending color. I think you would use math.clamp but I havn't really messed with it in the way I am wanting to do something.
100%
( 0, 208, 0, 255 )
1%
( 208, 0, 0, 255 )
Like this?
[code]local hp = LocalPlayer():Health()
local color = Color( 208 - hp / 100 * 208, hp / 100 * 208, 0 )[/code]
[QUOTE=Entoros;18930261]Like this?
[code]local hp = LocalPlayer():Health()
local color = Color( 208 - hp / 100 * 208, hp / 100 * 208, 0 )[/code][/QUOTE]
Order of operations :byodood:
[QUOTE=Gbps;18932763]Order of operations :byodood:[/QUOTE]
Seems to check out with BIDMAS.
Does Lua use BIDMAS or just go from left to right?
[QUOTE=MegaJohnny;18934235]Seems to check out with BIDMAS.
Does Lua use BIDMAS or just go from left to right?[/QUOTE]
it does indeed use BIDMAS 'ol chap.
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