Whenever I try to create the weapon it says it's not valid, I'm guessing it has something to do with the Trace.getmodel part, because Once I added that It stopped working, any Ideas?
[code]function SWEP:PrimaryAttack()
if !self.NextStrike then self.NextStrike = 0 end
if( CurTime() < self.NextStrike ) then return; end
self.Owner:SetAnimation( PLAYER_ATTACK1 )
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
if SERVER then
local trace = self.Owner:GetEyeTrace()
if trace.HitPos:Distance( self.Owner:GetShootPos() ) <= 75 and trace.HitNonWorld and trace.Entity:GetModel() == "models/props_canal/boat001a.mdl") then
self.Owner:EmitSound( "physics/wood/wood_box_impact_bullet"..math.random( 1,4 )..".wav" )
_G.CAKE.CreateItem( "ration", self.Owner:CalcDrop( ), Angle( 0,0,0 ) );
end
end
self.NextStrike = ( CurTime() + 0.5 )
end[/code]
Try this:
[code]
function SWEP:PrimaryAttack()
if !self.NextStrike then self.NextStrike = 0 end
if( CurTime() < self.NextStrike ) then return; end
self.Owner:SetAnimation( PLAYER_ATTACK1 )
self.Weapon:SendWeaponAnim( ACT_VM_MISSCENTER )
if SERVER then
local trace = self.Owner:GetEyeTrace()
if trace.HitPos:Distance( self.Owner:GetShootPos() ) <= 75 and
trace.HitNonWorld and trace.Entity:GetModel() == "models/props_canal/boat001a.mdl" then
self.Owner:EmitSound( "physics/wood/wood_box_impact_bullet"..math.random( 1,4 )..".wav" )
_G.CAKE.CreateItem( "ration", self.Owner:CalcDrop( ), Angle( 0,0,0 ) );
end
end
self.NextStrike = ( CurTime() + 0.5 )
end
[/code]
Put it through a syntax checker, should now be kosher.
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