• How would I make an effect follow the entity its created on?
    1 replies, posted
is there a command already for it? I tried setAttachment but it did nothing. I don't really have any script to paste here, as its just a generic effect I'm trying to get to follow the player. Think of like a forcefield that surrounds the character and follows his movements.
I can't be sure this will work, but you could try [b][url=http://wiki.garrysmod.com/?title=Entity.SetParent]Entity.SetParent[/url][/b]. This would probably require a second Entity, parented to to the first, that doesn't collide with anything and emits an effect.
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