• Bugbait Flies Spawning
    5 replies, posted
When you throw bugbait, flies appear at the point of impact. Is it possible to spawn these flies using lua? Or how might this be done? I wanted to use the flies in a game-mode. I don't really know where the flies come from :) [IMG]http://i.imgur.com/cUh6ilb.jpg[/IMG]
You should be able to do this with util.Effect and proper effect name, which I don't know. [editline]31st August 2015[/editline] Actually no, it is done using env_sporeexplosion. [editline]31st August 2015[/editline] [url]https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/sp/src/game/server/smoke_trail.cpp#L420-L440[/url]
[del]if you can find it [URL="https://maurits.tv/data/garrysmod/wiki/wiki.garrysmod.com/indexe14a.html"]here[/URL] [/del] [editline] addaw [/editline] ninja'd, it's not there anyways
[QUOTE=Robotboy655;48577301]You should be able to do this with util.Effect and proper effect name, which I don't know. [editline]31st August 2015[/editline] Actually no, it is done using env_sporeexplosion. [editline]31st August 2015[/editline] [url]https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/sp/src/game/server/smoke_trail.cpp#L420-L440[/url][/QUOTE] Thanks, I have never looked at this kind of thing before. What is env_sporeexplosion? Do you know if there's any other information on this to get me started? Or any other examples? Edit: Is this an effect then?
[img]http://i.imgur.com/itQKNXV.png[/img]
[QUOTE=Robotboy655;48577382]-snip-[/QUOTE] Ye, I probably should start doing that more often ;) Thanks for your help, I'll give it a go. [editline]30th August 2015[/editline] Thanks Robotboy, after some searching around I found some information on it. I now have my flies xD Didn't realize you could just spawn it with ents.Create. [IMG]http://i.imgur.com/TXoTgIW.png[/IMG] Here's a spawn function if anyone needs it in the future: [CODE] function spawnSporeExplosion( pos ) local explosion = ents.Create("env_sporeexplosion") explosion:SetKeyValue( "SpawnRate", 100 ) explosion:SetPos( pos ) explosion:Spawn() explosion:Input("Enable") end [/CODE]
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