• Lua module won't load
    9 replies, posted
im using the invitem.lua module that is on the wiki i can't seem to get it to load clientsided i have done AddCSLuaFile() and added the file in my gamemodes init file i can't figure it out i have tried adding as an addon instead and same deal. [CODE] local string = string local table = table local error = error local Material = Material local baseclass = baseclass module( "invitem" ) --Create a list of all inventory items. local invitems = invitems or {} local allitems = allitems or {} --Create our root baseclass, with all items are based off somewhere down the line. invitems.item_baseitem = {} invitems.item_baseitem.Icon = Material( "vgui/items/baseweapon.png" ) invitems.item_baseitem.Name = "Base Item" invitems.item_baseitem.Width = 1 invitems.item_baseitem.Height = 1 invitems.item_baseitem.Weight = 1 invitems.item_baseitem.Owner = NULL invitems.item_baseitem.BaseClass = {} invitems.item_baseitem.UniqueID = -1 --We set this when we create the object. function invitems.item_baseitem:Init() end function invitems.item_baseitem:Remove() allitems[self.id] = nil self:OnRemove() end function invitems.item_baseitem:OnRemove() --This is the function we can override per-class. end -- These two functions are for the Grid-Based Inventory Tutorial, which this system is compatable with. function invitems.item_baseitem:GetSize() return self.Width, self.Height end function invitems.item_baseitem:GetIcon() return self.Icon end --baseclass.Set is a GMod function. See lua/includes/modules/baseclass.lua baseclass.Set( "item_baseitem", invitems.item_baseitem ) --Saves a class to our internal list of items, and defines our class's baseclass. function Register( classtbl, name ) name = string.lower( name ) baseclass.Set( name, classtbl ) classtbl.BaseClass = baseclass.Get( classtbl.Base ) invitems[ name ] = classtbl end --Our constructor, which takes an argument to determine the class. function Create( class ) --Prevent non-existant classes from being created. if not invitems[class] then error( "Tried to create new inventory item from non-existant class: "..class ) end local newItem = table.Copy( invitems[class] ) --Add our new object to the list of all items currently in the game. local id = table.insert( allitems, newItem ) --Give it a unique ID. newItem.UniqueID = id --Call our Init function when we create the new item. newItem:Init() return newItem end --Returns a table of all classes. function GetClasses() return invitems end --Returns the class table of a given class from our saved list. function GetClassTable( classname ) return invitems[classname] end --Returns a COPY of the class table, so we don't modify the original. function GetClassTableCopy( classname ) return table.Copy( invitems[classname] ) end --Returns a list of all current items objects. function GetAll() return allitems end [/CODE]
anyone have any ideas?
Have you included it?
For every new file you want to use this module, call require("invitem")
[QUOTE=geferon;48610285]Have you included it?[/QUOTE] yes i have. I have the module in garrysmod/lua/includes/modules/invitem.lua [QUOTE=LUModder;48611194]For every new file you want to use this module, call require("invitem")[/QUOTE] ive done that but it still says the same thing
Try putting a print in top of it, if it appears in console when youve joined, it loads, if not, it doesnt. Also what i mean with incluiding is: include(FILE)
[QUOTE=geferon;48614018]Try putting a print in top of it, if it appears in console when youve joined, it loads, if not, it doesnt. Also what i mean with incluiding is: include(FILE)[/QUOTE] do i have to use include in my gamemodes clientside file if the module is in the proper place i thought gmod automatically included all modules in the modules folder?
in init.lua you do include("filename.lua")
[img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/package/seeall]package.seeall[/url]
[QUOTE=minimous;48614726]in init.lua you do include("filename.lua")[/QUOTE] Same thing happened [QUOTE=Author.;48615437][img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/package/seeall]package.seeall[/url][/QUOTE] i tried module("invitem", package.seeall) it still does the same thing is that the wrong way of using package.seeall.
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