• T Pose Problem
    5 replies, posted
Well I finally got around to making a schema but I'm having some troubles... Whenever I use models from TnB, it bugs and t-poses... Any help ? [URL="https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f"]https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f[/URL]
[QUOTE=hoboHorse;48615887]Well I finally got around to making a schema but I'm having some troubles... Whenever I use models from TnB, it bugs and t-poses... Any help ? [URL="https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f"]https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f[/URL][/QUOTE] Those models may not be rigged to be player models.
[QUOTE=Jeezy;48615909]Those models may not be rigged to be player models.[/QUOTE] Any help on how to give them animations ?
[QUOTE=hoboHorse;48615933]Any help on how to give them animations ?[/QUOTE] Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model. Regardless if you don't have any experience with modeling, this may be a bit too tough for you. Maybe someone over at the modeling subforum could help you.
[QUOTE=Jeezy;48615973]Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model. Regardless if you don't have any experience with modeling, this may be a bit too tough for you. Maybe someone over at the modeling subforum could help you.[/QUOTE] Thanks mang...
I'm pretty sure playermodels come with that pack. Go to Context Menu -> Player Model and search through the list and try to find a TnB Stalker playermodel anywhere. If you find one you want, select it, kill yourself, and run this in console (hopefully you're using ulx): ulx luarun =player.GetByID(1):GetModel() That'll tell you your current playermodel. You can then use that model in replace to the models you tried to use. Other than that... [QUOTE=Jeezy;48615973]Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model. Regardless if you don't have any experience with modeling, this may be a bit too tough for you. Maybe someone over at the modeling subforum could help you.[/QUOTE]
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