Well I finally got around to making a schema but I'm having some troubles...
Whenever I use models from TnB, it bugs and t-poses...
Any help ?
[URL="https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f"]https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f[/URL]
[QUOTE=hoboHorse;48615887]Well I finally got around to making a schema but I'm having some troubles...
Whenever I use models from TnB, it bugs and t-poses...
Any help ?
[URL="https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f"]https://gyazo.com/bf042f82afdb1b32b1c3e7df8845663f[/URL][/QUOTE]
Those models may not be rigged to be player models.
[QUOTE=Jeezy;48615909]Those models may not be rigged to be player models.[/QUOTE]
Any help on how to give them animations ?
[QUOTE=hoboHorse;48615933]Any help on how to give them animations ?[/QUOTE]
Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model.
Regardless if you don't have any experience with modeling, this may be a bit too tough for you.
Maybe someone over at the modeling subforum could help you.
[QUOTE=Jeezy;48615973]Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model.
Regardless if you don't have any experience with modeling, this may be a bit too tough for you.
Maybe someone over at the modeling subforum could help you.[/QUOTE]
Thanks mang...
I'm pretty sure playermodels come with that pack.
Go to Context Menu -> Player Model and search through the list and try to find a TnB Stalker playermodel anywhere.
If you find one you want, select it, kill yourself, and run this in console (hopefully you're using ulx):
ulx luarun =player.GetByID(1):GetModel()
That'll tell you your current playermodel. You can then use that model in replace to the models you tried to use.
Other than that...
[QUOTE=Jeezy;48615973]Depends on the bone structure. Could be as simple as decompiling it and changing some things in the .qc or as complex as re-rigging the model.
Regardless if you don't have any experience with modeling, this may be a bit too tough for you.
Maybe someone over at the modeling subforum could help you.[/QUOTE]
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