Hello, what would be the best way of looping my hook:
[code]
hook.Add( "KeyPress", "RemoveEntity", function( ply, key )
if(ply:GetActiveWeapon():GetClass() == "weapon_sh_tool")then
if(key == KEY_1 or key == KEY_2 or key == KEY_3 or key == KEY_4)then
ply:GetEyeTrace().Entity:Remove()
end
end
end)
[/code]
Did you look it up on the wiki? KeyPress doesn't use KEY_ enums, it uses IN_ ones.
[QUOTE=Zet0r;48619518]Did you look it up on the wiki? KeyPress doesn't use KEY_ enums, it uses IN_ ones.[/QUOTE]
SO THATS WHY ITS NOT BEEN WORKING !!!!! I LOVE YOU!
[QUOTE=Zet0r;48619518]Did you look it up on the wiki? KeyPress doesn't use KEY_ enums, it uses IN_ ones.[/QUOTE]
code_gs said that KEY_ and IN_ keys are in the same "array" set.
anyway, I now need to know how to loop this:
[code]
hook.Add( "KeyPress", "Key Pressed", function(ply,key)
if(input.IsKeyDown(KEY_1) or input.IsKeyDown(KEY_2) or input.IsKeyDown(KEY_3) or input.IsKeyDown(KEY_4))then
ply:GetEyeTrace().Entity:Remove()
end
end )
[/code]
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