I am working on a swep that will hopefully be used in a gamemode I am making. The swep is supposed to give the player a rabbit-head and horns. With the primary attack of the swep the player can cast ten small fireballs (or bullets, in the case of this wip) and with the secondary do a melee attack for a lot of damage.
[t]http://i.imgur.com/WczkGNu.jpg[/t]
[I]Third person view[/I]
[t]http://i.imgur.com/9RtLMhI.jpg[/t]
[I]First person view[/I]
[code]SWEP.PrintName = "Horn"
SWEP.Author = "DrVincentWolf"
SWEP.Purpose = "Press M1 for fireball and M2 for charge"
SWEP.Slot = 0
SWEP.SlotPos = 4
SWEP.Spawnable = true
SWEP.Primary.Sound = Sound("Weapon_Deagle.Single")
SWEP.Primary.Recoil = 50
SWEP.Primary.Damage = 1000
SWEP.Primary.NumShots = 1
SWEP.Primary.Cone = 0.02
SWEP.Primary.Delay = 0.5
SWEP.Primary.ClipSize = 10 // Size of a clip
SWEP.Primary.DefaultClip = 10 // Default number of bullets in a clip
SWEP.Primary.Automatic = false // Automatic/Semi Auto
SWEP.Primary.Ammo = "pistol"
SWEP.Secondary.ClipSize = 1 // Size of a clip
SWEP.Secondary.DefaultClip = 1 // Default number of bullets in a clip
SWEP.Secondary.Automatic = false // Automatic/Semi Auto
SWEP.Secondary.Ammo = "pistol"
SWEP.Secondary.Recoil = 5
SWEP.Secondary.Damage = 1
SWEP.Secondary.NumShots = 1
SWEP.Secondary.Cone = 0.02
SWEP.Secondary.Delay = 0.5
SWEP.ShellEffect = "effect_mad_shell_pistol" // "effect_mad_shell_pistol" or "effect_mad_shell_rifle" or "effect_mad_shell_shotgun"
SWEP.ShellDelay = 0.05
SWEP.Pistol = True
SWEP.Rifle = false
SWEP.Shotgun = false
SWEP.Sniper = false
[/code]
Now, I fully admit to being a lua noob and so I have used a lot of resources to put this together. Mainly:
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=147177805[/url]
[url]https://steamcommunity.com/sharedfiles/filedetails/?id=109724869[/url]
My questions at present are:
1 How can I make the secondary attack only apply to melee range?
2 Currently my plan is to let the secondary attack recharge by prolonging the animation. Is this possible or is there a better way?
3 I want to change the way the swep is held in third person, how can I do that?
I will probably have more questions in the future but I want to get the ground-work down first.
Video for how the swep works now. Note that you don´t actually have to get closer for the second attack, I am just showing how I want it to work.
[video=youtube;A_upBnBVO0o]https://www.youtube.com/watch?v=A_upBnBVO0o&feature=youtu.be[/video]
Here is the full code, including the code from the swep constructor:
[url]http://pastebin.com/ZMZ76Mz5[/url]
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