I'm using this code:
[lua]
function CLASS:OnDeath( pl, attacker, dmginfo )
if SERVER then
pl:Extinguish()
pl:GetActiveWeapon():Extinguish()
end
end[/lua]
To extinguish the player every time he dies, and it simply doesn't fucking work.
Ideas?
Try putting it onspawn instead.
[lua]
function CLASS:OnSpawn( pl )
if ( pl:IsOnFire() ) then
pl:Extinguish();
end
end
[/lua]
I use it in my own gamemode, works fine.
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