I have used Lua in a different game, but Lua differs in alot of different games, so i need someone to check if this code is working right.
[code]
function PlayerPlltxe(Player, Text)
if aconcmd = poop then
print("Text")
else return false
end
hook.Add("PlayerSay", "PlayerPlltxe", PlayerPlltxe)
concommand.Add("Set_aconcmd",aconcmd)
[/code]
Your concommand.Add line is messed up, call the function instead.
Why are you using a hook and a console command?
What exactly are you trying to do with that code? It looks completely buggered up.
[QUOTE=chaser-the-wolf;19067244]I have used Lua in a different game, but Lua differs in alot of different games, so i need someone to check if this code is working right.
[code]
function PlayerPlltxe(Player, Text)
if aconcmd = poop then
print("Text")
else return false
end
hook.Add("PlayerSay", "PlayerPlltxe", PlayerPlltxe)
concommand.Add("Set_aconcmd",aconcmd)
[/code][/QUOTE]
[lua]
hook.Add("PlayerSay", "PlayerPLLTXE", function(p,t)
if( t == "poop" ) then
print("HE SAID POOP! OMG HE TOTALLY SAID POOP! :\)");
end
end)
[/lua]
Shouldn't return false in the player say hook or no text will get through to the chat except "poop".
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