[CODE]ITEM.Name = "Zar's Armor"
ITEM.Price = 100000000
ITEM.Model = "models/props_combine/suit_charger001.mdl"
ITEM.NoPreview = true
ITEM.Functions = {
OnGive = function(ply, item)
item.Hooks.PlayerSpawn(ply, item)
end,
OnTake = function(ply, item)
ply:SetArmor(ply:Armor() - 100)
end,
OnTake = function(ply, item)
ply:SetHealth(500)
end,
}
ITEM.Hooks = {
PlayerSpawn = function(ply, item)
ply:SetArmor(ply:Armor() + 500)
end,
PlayerSpawn = function(ply, item)
ply:SetHealth(500)
end
}[/CODE]
I want this code to not vanish after ttt round begin, how do I do that?
Info: Once the TTT round begins, this code doesn't work; the round sets my health and armor back to normal. I'm also trying to make a superspeed code for ttt, anybody know of one/help me make one??
bump
[LUA]
ITEM.Name = "I created a server just so I could give myself an unfair advantage because I'm bad."
ITEM.Price = 100000000
ITEM.Model = "models/props_combine/suit_charger001.mdl"
ITEM.NoPreview = true
ITEM.Functions = {
OnGive = function(ply, item)
item.Hooks.PlayerSpawn(ply, item)
end,
OnTake = function(ply, item)
ply:SetArmor(ply:Armor() - 100)
end,
OnTake = function(ply, item)
ply:SetHealth(500)
end,
}
ITEM.Hooks = {
PlayerSpawn = function(ply, item)
timer.Simple(0.5, function()
ply:SetArmor(ply:Armor() + 500)
end)
end,
PlayerSpawn = function(ply, item)
timer.Simple(0.5, function()
ply:SetHealth(500)
end)
end
}
[/LUA]
½ second timer should do the trick; if not, just change the value higher.
Sorry, you need to Log In to post a reply to this thread.