Hello, I got a question.
I wanted to ask, is it possible to use the particles from HL2? And im not talking about scripted effects, I'm literaly talking about those [b].pcf[/b] files.
I am making a scripted entity and I want to use the strider buster's particle effects and implement them into it.
I browsed through the Gmod Wiki but they don't seem to be talking about it.
I also thought of using the Particle Controller tool as a reference but I don't think it is what I'm trying to do.
I hope someone knows a way to use them.
Thanks.
[url]http://wiki.garrysmod.com/?title=G.ParticleEffect[/url]
[url]http://wiki.garrysmod.com/?title=G.ParticleEffectAttach[/url]
Bear in mind when using the name of the particle, it is NOT the name of the .pcf.
You can find a [url=http://developer.valvesoftware.com/wiki/Half-Life_2:_Episode_Two_Particle_Effect_List]list of HL2:E2 particles here.[/url]
(for a good time, run SP and look at the ground beneath your feet, and type this in console:)
[code]lua_run ParticleEffect( "portal_rift_01", Entity(1):GetEyeTrace().HitPos + Vector(0,0,4000),Angle(0,0,0),nil)[/code]
Oh man that was beautiful, thanks alot for that good time.
And thanks for your help ;)
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