• Adding PLayer models, help please
    2 replies, posted
So i try to add player models to my server, but they never work. here are the steps i follow: 1st) extract model from .gba file 2nd) create .lua in models\player\"name of file".lua Do this by putting the following in above location lua: [CODE]if (SERVER) then player_manager.AddValidModel( "Model Name Goes Here", "Model File Location Goes Here" ) AddCSLuaFile( "CallThisAnything.lua" ) end list.Set( "PlayerOptionsModel", "Model Name Goes Here", "Model Location Goes Here" )[/CODE] and add player textures under it. 3rd) then i make the resource.AddFile( "location of file" ) under lua/autorun/server 4th) make pointshop code [CODE]ITEM.Name = 'Model Name Goes here' ITEM.Price = 250 ITEM.Model = 'Model File Location Goes Here' function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end[/CODE] 4th) add edited extracted model into addon folder for server 5th) run server and get lua error for not having an item in the pointshop... not even the addon folder, but the in the pointshop. once i delete the item in pointshop, error stops. I am following all of the above steps exactly. In the commands, there are somethings that say like "Put name here" and i dont always make them the same. tell me which ones should be the same and everything because this never seems to work...
If you are downloading the addon from workshop, you don't need to extract it, download it to your server from workshop, and use resource.AddWorkshop. As for your problem, 1) You are creating the .lua file in the wrong place. models/ folder is for models only. 2) You don't need first code for pointshop, only for sandbox.
Oh, sorry, my bad. I didnt mean to put that! i meant to put "name of player model"\lua\autorun i dont know why i put the other one =/ and so the entire first code is obsolete for anything but sandbox?
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