Make prop_vehicle_jeep disappear when player disconnects
4 replies, posted
So I've got this so far...
[lua]function fPlayerDisconnect( ply )
// Remove the prop_vehicle_jeep...
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )[/lua]
But what I am trying to do, is to get it to remove the prop_vehicle_jeep when player disconnects. I was searching from the garrysmod wiki for this, but I couldn't really find anything and since I am new to Lua I don't know exactly what to look for.
[QUOTE=Aitsihia;30805476]So I've got this so far...
[lua]function fPlayerDisconnect( ply )
// Remove the prop_vehicle_jeep...
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )[/lua]
But what I am trying to do, is to get it to remove the prop_vehicle_jeep when player disconnects. I was searching from the garrysmod wiki for this, but I couldn't really find anything and since I am new to Lua I don't know exactly what to look for.[/QUOTE]
[lua]
function fPlayerDisconnect( ply )
// Remove the prop_vehicle_jeep...
if ply:GetVehicle():GetClass() == "prop_vehicle_jeep" then
ply:GetVehicle():Remove()
end
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )[/lua]
Not sure but hey, here's a go.
[lua]
function fPlayerDisconnect( ply )
for _,car in pairs(ents.FindByClass("prop_vehicle_jeep")) do
if car:GetOwner == ply then
car:Remove()
end
end
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )
[/lua]
[QUOTE=RetTurtl3;30809264]
crap
[/QUOTE]
:frog:
[QUOTE=jrj996;30813149]Not sure but hey, here's a go.
[lua]
function fPlayerDisconnect( ply )
for _,car in pairs(ents.FindByClass("prop_vehicle_jeep")) do
if car:GetOwner == ply then
car:Remove()
end
end
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )
[/lua]
:frog:[/QUOTE]
oh hey don't forget the parentheses on GetOwner()
[lua]
function fPlayerDisconnect( ply )
for _,car in pairs(ents.FindByClass("prop_vehicle_jeep")) do
if car:GetOwner() == ply then
car:Remove()
end
end
end
hook.Add( "PlayerDisconnected", "playerdisconnected", fPlayerDisconnect )
[/lua]
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