• Help with Gamemode Camera
    1 replies, posted
I was trying to make a camera for a gamemode, but the mouse position is not aligned with where it should be in the map. Does anyone know how to solve this? Thanks. here is the code [CODE] -----------------------VARS AND INIT STUUFF local X = 0 local Y = 0 local Z = 0 local ZOOM = 100 -----------------------VARS AND INIT STUUFF --------------------------------------CAMERA DAHORA DO AGE function CalcView2( ply, origin, angles, fov ) local tracedata = {} tracedata.start = Vector(X,Y,(8*ZOOM)+100) tracedata.endpos = Vector(X,Y,(8*ZOOM)+100) - Vector(0,0,10000) tracedata.mask = NPCWORLDSTATIC Camera_trace = util.TraceLine(tracedata) view = {} gui.EnableScreenClicker(true) local x_mouse, y_mouse = gui.MousePos() //zoom if (input.IsKeyDown( 50 ) and ZOOM > 0) then ZOOM = ZOOM - 1 elseif(input.IsKeyDown( 49 ) and ZOOM < 100) then ZOOM = ZOOM + 1 end //zoom local borda = 4 sens_convar = CreateClientConVar("agemod_sensbility", "2", true, false) local sensibilidade = ((ZOOM/100)*sens_convar:GetInt()/2) + (sens_convar:GetInt()/2) //mouse pos if (x_mouse < borda) then X = X - sensibilidade end if (x_mouse > (ScrW()-borda)) then X = X + sensibilidade end if (y_mouse < borda) then Y = Y + sensibilidade end if (y_mouse > (ScrH()-borda)) then Y = Y - sensibilidade end //mouse pos Z = ((8*ZOOM)+100 + Camera_trace.HitPos.z) view.origin = Vector(X,Y,Z) view.angles = Angle((0.3*ZOOM)+30,90,0) --view.angles = Angle(90,90,0) view.fov = fov*0.8 return GAMEMODE:CalcView(ply,view.origin,view.angles,view.fov) end hook.Add("CalcView", "CalcView2", CalcView2) --------------------------------------CAMERA DAHORA DO AGE -----------------------------CODIGO DE DETECÇAO DO MOUSE VECTOR function mouse_glow() w_mousetrace = util.QuickTrace( Vector(X,Y,Z), (gui.ScreenToVector( gui.MousePos() )*10000) ) cam.Start3D(view.origin,view.angles) render.SetMaterial( Material("sprites/blueglow2") ) --"luz maneira render.DrawQuadEasy( w_mousetrace.HitPos, --position of the rect w_mousetrace.HitNormal, --direction to face in 128, 128, --size of the rect Color( 255,255,255,255 ) --color ) cam.End3D() end hook.Add( "HUDPaint", "mouse_glow", mouse_glow ) -----------------------------CODIGO DE DETECÇAO DO MOUSE VECTOR [/CODE]and the video [URL]http://www.youtube.com/watch?v=-mBPIBCy0M4[/URL] sorry for my english... i'm brazilian =P EDIT: Sorry, I forgot a part of the code
What are X, Y and Z?
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