Socket starts listening after player/bot joins, never on server start.
1 replies, posted
So the following code is what starts the socket, binds it and starts listening:
[CODE]function onListen(sock, err)
if err == GLSOCK_ERROR_SUCCESS then
sock:Accept(receive)
print("Listening on port ".. port)
else
print("Failed to listen on port ".. port)
end
end
function init()
sock = GLSock(GLSOCK_TYPE_ACCEPTOR)
sock:Bind("", port, function(sock, err)
if (err == GLSOCK_ERROR_SUCCESS) then
print("Successfully bound to port ".. port)
sock:Listen(0, onListen)
else
print("Failed to bind to port ".. port)
end
end)
end
init()[/CODE]
In my console I get "Successfully bound to port 1234" but no message saying "Listening on port 1234" until after a player/bot joins. A friend helped with spawning a bot and kicking it but the bot is never kicked so I'm looking for an alternative method of doing it.
Any help will be appreciated.
The reason is because the server is in sleep mode until the first player spawns. Basically a timescale of 0 and think isn't called. I think you could move the socket receive function from Think to Tick and it would work.
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