Hello! I've been searching for a script that return true if a player can see a entity. Ent:Visible( target ) does not work at all for some reason, since it was return false when i could see it.
I then i tried this one, but it's not reliable:
[code]
local tracedata = {}
tracedata.start = LocalPlayer():EyePos()
tracedata.endpos = obj:GetPos() + Vector(0, 0, 32)
tracedata.filter = LocalPlayer()
local trace = util.TraceLine(tracedata)
if trace.Entity:IsWorld() then
return false
else
return true
end
end
[/code]Any suggestions?
Try doing trace.Entity:IsValid()
Why not just if trace.Hit and trace.Entity
tracedata = {}
tracedata.start = LocalPlayer():EyePos()
tracedata.endpos = obj:GetPos() + Vector(0, 0, 32)
tracedata.filter = LocalPlayer()
local trace = util.TraceLine(tracedata)
if trace.Entity:IsValid() then
return ture
else
return false
end
Rushed it, might not work
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