• EntityEmitSound and NPCs
    4 replies, posted
[lua]function MoveToPosition( npc, ent ) if ( !IsValid( npc ) or !IsValid( ent ) ) then return end npc:SetSaveValue( "m_vecLastPosition", ent:GetPos() ) npc:SetSchedule( SCHED_FORCED_GO_RUN ) end function GM:EntityEmitSound( tbl ) if tbl.Entity:IsPlayer() then for k, v in pairs( ents.GetAll() ) do if v:IsNPC() then MoveToPosition( v, tbl.Entity ) print( "NPC heard a sound!" ) end end end end[/lua] Hey there. I want to make Combine move towards players whenever a sound is played in a certain radius. However, this code doesn't seem to be working. "NPC has heard a sound!" is working fine, but the NPC isn't moving, and "NPC has heard a sound!" is played far beyond 100 units. What's going wrong?
[url]https://github.com/Facepunch/garrysmod-issues/issues/1021[/url]
[QUOTE=Robotboy655;48873489][url]https://github.com/Facepunch/garrysmod-issues/issues/1021[/url][/QUOTE] What would the solution be, in that case? It confuses me a little.
There is no solution. It's a game bug.
[QUOTE=Robotboy655;48873612]There is no solution. It's a game bug.[/QUOTE] is there an alternate way to do something like this?
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