• Importing Weapon's from CoD
    11 replies, posted
Hey everyone, name's DUKIP. (Shit name right?) Anyway I wanted to ask for some help as everyone I asked and everywhere I looked, so far, has been of no use. I've been trying to at least even figure out how to even make a model for GMod. Currently I'm still learning how to even 'mod' GMod. I just want some straight up answers such as: how do you even make a damn model for it (and it's textures, for GMod as I have plenty in CoD)? Or like would the animations that I have, which I received from WinCat (a.k.a. TomBmx) work/how to work with the viewhands in GMod? Blegh.. Thanks.
First off: Fuck CoD. Second: Most modeling software can export to .mdl files. That's all I know on the subject. [highlight](User was banned for this post ("Rude" - Craptasket))[/highlight]
Get 3DS Max with the .smd / .mdl plugins. Get GUIStudioMDL and set it up to compile to GMod. Step one is the hard one if you have no experience working with models & content. Step two is trivial. Google the setup because they can explain it much better than I can.
You can't export directly into .mdl.
Okay thanks guys, I've done a lot in Maya 8.5 already so I know the basics. Just have to get used to do way Source/GMod handles it. Thanks ^_^
[QUOTE=DidUknowiPwn;43096726]Hey everyone, name's DUKIP. (Shit name right?) Anyway I wanted to ask for some help as everyone I asked and everywhere I looked, so far, has been of no use. I've been trying to at least even figure out how to even make a model for GMod. Currently I'm still learning how to even 'mod' GMod. I just want some straight up answers such as: how do you even make a damn model for it (and it's textures, for GMod as I have plenty in CoD)? Or like would the animations that I have, which I received from WinCat (a.k.a. TomBmx) work/how to work with the viewhands in GMod? Blegh.. Thanks.[/QUOTE] You should post on the [URL="http://facepunch.com/forumdisplay.php?f=40"]Modeling Forum[/URL] for help. [QUOTE=bobbleheadbob;43097128]First off: Fuck CoD. Second: Most modeling software can export to .mdl files. That's all I know on the subject. [highlight](User was banned for this post ("Rude" - Craptasket))[/highlight][/QUOTE] Ummmmm: [IMG]http://gyazo.com/f5e6c64201c0aa79d2bd2188d9c92eda.png[/IMG]
I prefer using Blender. Easy to learn and quite powerful. Been modelling with it for a UE3 game in 2 months. Textures just use photoshop
[QUOTE=The Android1;43116367]You should post on the [URL="http://facepunch.com/forumdisplay.php?f=40"]Modeling Forum[/URL] for help. Ummmmm: [IMG]http://gyazo.com/f5e6c64201c0aa79d2bd2188d9c92eda.png[/IMG][/QUOTE] He's also not much of a helper. 3DSMax can be legally obtained for free if you're a student at a qualifying school.
Yes but the Licence only lats 36 months I believe. Or is that only for MAYA?
Obviously you won't get a free lifetime license.
[QUOTE=Commandhat17;43157086]Yes but the Licence only lats 36 months I believe. Or is that only for MAYA?[/QUOTE] All Autodesk student licenses last for 36 months. I have student copies of everything they have and it's more or less the same as the regular thing, just with a time limit.
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