I can't help but think that there's a better way to test STools then just creating a new multiplayer game every time I make a little change in the code?
Does lua_reloadents reload the stools?
-Snip-
Okay, I'll try those right now. Thanks for the fast replies.
[editline]03:45PM[/editline]
[QUOTE=MegaJohnny;19708884]Does lua_reloadents reload the stools?[/QUOTE]
That works. gamemode_reload doesn't work.
Ahh sorry :(
[url=http://www.garrysmod.org/downloads/?a=view&id=78811][img]http://www.garrysmod.org/img/?t=dll&id=78811[/img][/url]
A VERY useful tool.
I believe you have to do lua_reloadents then spawnmenu_reload or something like that to get them to reload properly. There might be a shortcut, I'm not sure.
And I don't believe lua_reloadent works on stools. I use it all the time.
[quote=TomyLobo]This development tool reloads the code for a single scripted entity or weapon class [b]or a tool.[/b][/quote]
(and I think TomyLobo wouldn't lie to us :v:)
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