• Init.Lua not functioning
    2 replies, posted
So i am creating a gamemode for GMod 11 and i am suing this in the init. _________________________________________________________ AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) // Serverside only stuff goes here /*--------------------------------------------------------- Name: gamemode:PlayerLoadout( ) Desc: Give the player the default spawning weapons/ammo "kermite_pist_spb" "ent_knife" ---------------------------------------------------------*/ function GM:PlayerSpawn( pl ) self.BaseClass:PlayerSpawn( pl ) pl:SetGravity( 1 ) pl:SetMaxHealth( 75, true ) pl:SetWalkSpeed( 115 ) pl:SetRunSpeed( 225 ) end function GM:PlayerLoadout( pl ) pl:Stripweapons() pl:Give ( "weapon_crowbar" ) pl:Give ( "weapon_pistol" ) end function GM: PlayerInitialSpawn( pl ) self.BaseClass:PlayerInitialSpawn ( pl ) if pl:IsAdmin() then pl:PrintMessage( HUD_PRINTTALK, "Call of Gmod,Welcomes you admin!" ) end end ____________________________________________________________________________ So, when i start of Gmod with my game mode and changes to the shared.lua and the player.lua work but none of these changes occur. I dont lose all my weapons, i dont slow down, and I dont have a lower maz health! Im hoping a more experienced coder could look over my code. Thanks!
add [code] DeriveGamemode("sandbox");[/code] to the top also: [code] function GM:Initialize() end [/code]
Thanks, i had that in the shared.lua but I figured out the true reason, I believe it was becuase I had a space in its name, or something.
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